Simulations
Definition
A competency based measure where a person's abilities are measured in a situation that approximates a "real world" setting. Simulation is primarily used when it is impractical to observe a person performing a task in a real world situation (e.g., o the job).
Advantages
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Better means of evaluating depth and breadth of student skill development than tests or other performance-based measures (internal validity).
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More flexible; some degree of simulation can be arranged for virtually any student target skill.
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For many skills, can be group administered, thus providing an excellent combination of quality and economy.
Disadvantages
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For difficult skills, the higher the quality of simulation the greater the likelihood that it will suffer from same problems as "Performance Appraisals" listed below:
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Ratings of student performance are typically more subjective than standardized tests.
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Sample of behavior observed or performance appraised may not be typical, especially because of the presence of others.
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Usually requires considerable frontloading effort; i.e., planning and preparation.
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More expensive than traditional testing options in the short run.
Ways of Reducing Disadvantages
Bottom Lines
An excellent of increasing the external and internal validity of skills assessment at minimal log-term costs.
Bibliographic References
Darling-Hammond, Linda. Jacqueline Ancess, and Beverly Falk. Authentic Assessment in Action. new York: Teachers College, press, 1995.
Ryan, Alan G. "Towards Authentic Assessment in Science via STS." Bulletin of Science, Technology & Society. 1994, v 14, n 5/6, p 290.